ultimate admiral dreadnoughts pitch and roll. 6. ultimate admiral dreadnoughts pitch and roll

 
 6ultimate admiral dreadnoughts pitch and roll AppDataLocalLowGame LabsUltimate Admiral Dreadnoughts ctrl+f "name":"britain","isMain" As result you will have array with British stats in the campaign

Later, same campaign at the same location, Kyushu, 6 day campaign , no. 10 inch guns with -20% barrel length at 15-20km on a ship suffering from massive accuracy penalties from the very high pitch and roll values you have. #3. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. Game Engine: Unity. A ship with over 45% roll would capsize in any kind of sea other than a flat calm. Ultimate Admiral: Dreadnoughts. 4 and 14. . Seems working randomly at times. Community. Belt- 11/6/4. Ultimate Admiral: Dreadnoughts. So in conclusion these are my CA4 and CA5 stats. 06 with the latest patch and I am having an issue with both pitch and roll numbers going into the red when I build on the modern battleship hull, though it affects others too. Is this a bug, or is there something I'm overlooking?The default hull is over 30% pitch with nothing on it. Im trying to do some pre dreadnought action for the campaign (1890) and can't for the life of me making anything that does have like 50% pitch. but surely there is a. But im not a naval engineer. Ultimate Admiral: Dreadnoughts. Se connecter Magasin Accueil Liste de découvertes Liste de souhaits Boutique des points Actualités StatistiquesUltimate Admiral: Dreadnoughts - Ultimate Admiral: Dreadnoughts aims to be the first game of its kind - a true naval warfare game - which offers a unique opportunity to design and build countless variations of realistic looking warships combined with an extremely in-depth and realistic combat model. You can actually do 4 levels, I just tested it- Italian dread 3 hull, triple 12'' guns. Pitch is increased by adding or spreading weight above the main deck. Even with larger ships you have to make the deck armor 10 inches thick to get the ship evened out, but light cruisers and destroyers have debilitating pitch and absolutely unrecoverable roll that cannot be corrected for, no mater where, or what components you use. Make sure you replace the username with whatever your windows username is. But im not a naval engineer. What does this mean? I like building and designing ships. Also your funnels are too many - 100% funnels capacity is more than enough. Or am I missing something. Ultimate Admiral: Dreadnoughts > General Discussions > Topic Details. - Main Guns sometimes just stop shooting. - High engine efficiency gives better acceleration and longer range. Dec 26, 2021 @ 8:15am Not working. The balance is making sure you dont have more weight to oen side or another. fm!Blues music, lyrics, and videos from Victoria, BC, CA on ReverbNationb) 2 layers of roll roofing. Edit 2: just realized you wanted the naval academy saves. This ships stats seem absurd with such high pitch/roll but trust me it works a treat. The game wants turrets moved as far to the bow and stern of the ship as possible just to get the numbers into the yellow zone. and I like that I as the military type, don't have complete control over every rivet and gun placement, only general control over the basic. Can we get clarification on what this means? 2 Link to comment Share on other sites. What does this mean? I like building and designing ships. All rights reserved. BrotherMunro 11. What does this mean? I like building and designing ships. Ok, just how in the hull is one supposed to deal with pitch. Hi, You can try windows Key + R then type %appdata% click enter and go to LocalLow and open up the game labs folder and then Ultimate Admiral Dreadnoughts after that delete custom_battle_data and mission_data along with settingsI am running 1. ,“超级战舰”1v9,大舰巨炮. . A ship with over 45% roll would capsize in any kind of sea other than a flat calm. And im just getting ships with 40 percent roll or pitch. A ship with over 45% roll would capsize in any kind of sea other than a flat calm. We are absolutely excited with what we. Ultimate Admiral: Dreadnoughts - Ultimate Admiral: Dreadnoughts aims to be the first game of its kind - a true naval warfare game - which offers a unique opportunity to design and build countless variations of realistic looking warships combined with an extremely in-depth and realistic combat model. As for campaign, with Russia I'd do the following: Use half the starting funds to build battleships with 11" guns, one quarted of your starting funds to build either CA or CL. 05 beta feedback: info issue. 1 Range 15k 2x2 9" 4x1 5" 4x2 4" 8x1 3" 2x2 2"Ultimate Admiral: Dreadnoughts - Ultimate Admiral: Dreadnoughts aims to be the first game of its kind - a true naval warfare game - which offers a unique opportunity to design and build countless variations of realistic looking warships combined with an extremely in-depth and realistic combat model. Somehow, "Ultimate Admiral: Dreadnoughts" turned into "Ultimate Admiral: 20 inch Quad SuperDreadnoughts". Ultimate Admiral: Dreadnoughts > Technical Support > Topic Details. Thanks for the answer this clear it up for me. #6. Italy might be slightly more difficult because you have enemies all around you and are also economically behind. Has anybody else had trouble correcting for high pitching moments on some of the later US hulls? I'm seeing pitch numbers of between 30%-40% on pretty reasonable-looking designs with high main belt and deck armor, minimal extremity armor, good layout. They’re very similar games. Seems working randomly at times. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. Even relatively small amounts can have a significant impact. Ultimate Admiral: Dreadnoughts. UA Dreadnoughts Campaign: Actually Capturing Territories . I am running 1. I am running 1. I am running 1. You just gotta know how to use them ;). If I click anywhere with the mouse it will load the ocean and the two battling ships but they will be stuck in place with no overlay and engine noises in the background. What does this mean? I like building and designing ships. That is why we do not see secondaries bigger than 6". Let us use older marks of guns. Funnels can, too. A ship with over 45% roll would capsize in any kind of sea other than a flat calm. We did not wipe out saves but it is strongly advised to clean up your saves, after the changes of this patch. This is worse in smaller designs as DDs. Nor do i know how this works in game. anything beyond this angle and you have a chance it will bounce/ricochet off the enemy armor. We arrived at 5:55pm, spur of the moment after a long day packed with errands. Front guns: 1 turret on deck, one on barbette and triple 8'' behind them. but surely there is a. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. There is no tutorial on this. I noticed 200mm tends to be more accurate than main guns,. Ultimate Admiral: Dreadnoughts. The ultimate trick is keeping all your weight center of the ship and down low. they cannot hit even from 15 20m distance. There is no tutorial on this. What does this mean? I like building and designing ships. Even with larger ships you have to make the deck armor 10 inches thick to get the ship evened out, but light cruisers and destroyers have debilitating pitch and absolutely unrecoverable roll that cannot be corrected for, no mater where, or what components you use. 3. WOTS is a bit better at the strategic level. PanteleimonPonomaren • 1 yr. (pitch, roll, fire control, etc) That is the problem in looking to the situation only from one side instead trying to understand the whole picture. 3. Seems working randomly at times. If you enjoy War on the sea then check out Ultimate Admiral: Dreadnoughts. Select the ships you are building in fleet screen, assign a port. In this tutorial video I show you how to build ships that are balanced in terms of their cost and performance for the campaign - as well as how to make sure. i changed ammo from high he to even he ap and it increased the ships pitch. Remove smoke stacks and use a single smallest one. But im not a naval engineer. 06 with the latest patch and I am having an issue with both pitch and roll numbers going into the red when I build on the modern battleship hull, though it affects others too. Honestly we all want that. We are absolutely excited with what we are making. There is no tutorial on this. I use a mix of 8. 06 with the latest patch and I am having an issue with both pitch and roll numbers going into the red when I build on the modern battleship hull, though it affects others too. Developer: Game-Labs. Historically most of the time there were at least some survivors even if the ship suffered a catastrophic magazine explosion. hansandmg42 Jun 22 @ 1:17pm. For example, you can enlarge the citadel to reduce the pitch/roll, because by adding weight in the central parts of the ship will significantly increase its stability (Currently this effect is not so strong, because all. Its in the Assembly-CSharp. A huge amount of firepower and decent accuracy, suffers from. A squadron of six dreadnought-Is with 7x2 11" turrets can eat up those obsolete 150-ship fleets the AI has when you lean into starting wars. The game wants turrets moved as far to the bow and stern of the ship as possible just to get the numbers into the yellow zone. The game wants turrets moved as far to the bow and stern of the ship as possible just to get the numbers into the yellow zone. Austria is probably the second hardest campaign as you start behind economically. While lumping together the Ultimate Generals (Gettysburg and Civil War) for voting purposes doesn’t offend my sense of taxonomic propriety unduly, putting Ultimate Admiral: Dreadnoughts under the same umbrella feels like a flying bridge too far. Everytime you add something to your ship it. The interaction of ships with waves is now more characteristic depending on the weight offset, pitch/roll, beam/draught options chosen for their design. Nor do i know how this works in game. What does this mean? I like building and designing ships. " I've been researching this, and I find that one barreled main cannons can be more effective (Faster reload, faster. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. Ninjafroggie Feb 25 @ 8:46pm. Increase the width of the hull will help that, or you can add more armor to "pull" your center of mass lower a bit. Here is what it includes so far. Even with larger ships you have to make the deck armor 10 inches thick to get the ship evened out, but light cruisers and destroyers have debilitating pitch and absolutely unrecoverable roll that cannot be corrected for, no mater where, or what components you use. Miscellaneous ; By Blackshmith; 228KB ; 1-- View mod page;. A ship with over 45% roll would capsize in any kind of sea other than a flat calm. Has anybody else had trouble correcting for high pitching moments on some of the later US hulls? I'm seeing pitch numbers of between 30%-40% on pretty reasonable-looking designs with high main belt and deck armor, minimal extremity armor, good layout. The game wants turrets moved as far to the bow and stern of the ship as possible just to get the numbers into the yellow zone. Deck- 6/2/1. Nor do i know how this works in game. Ultimate Admiral: Dreadnoughts. 06 and took note of the starting pitch/roll of the 1890 Austro-Hungarian ships. Ultimate Admiral: Dreadnoughts. Ultimate Admiral: Dreadnoughts > General Discussions > Topic Details. Pitch roll, yes, but it is a secondary element. UA:D adds an awesome feature that allows you to design your own ships. Naval Invasions are Rigged. Speed- 30kn. but surely there is a. Either im missing something on how to correct pitch or its bugged. We are absolutely excited with what we are making. For example, you put a very tall tower, and some giant gun, on a relatively small hull. But im not a naval engineer. 18-25% pitch (empty) super battleship modern. For example, you can enlarge the citadel to reduce the pitch/roll, because by adding weight in the central parts of the ship will significantly increase its stability (Currently this effect is not. It depends. Also, I see no difference between historyal AI or. Their blind favoritism to the PvP crowd will lead to the ultimate failure of Naval Action. - The new pitch & roll mechanic - The new gun caliber // - The new gun barrell // - The new citadel // - The new shell dispersion // - The long campaign experience, with peace and politics mechanics for the first time. That's why moving turrets can give unexpected results. 1. Taskmaster Challenge 12h April 2022 ‘Wanna Bet?’ Year: 1924Range: 25,000mNation: Admiral’s ChoiceEnemy Nation: Admirals ChoiceOur forces: 1 Battleship or Bat. 1. but surely there is a. Edit: C:UsersUsernameAppDataLocalLowGame LabsUltimate Admiral Dreadnoughts. I am running 1. Rutsche Jan 29 @ 7:48pm. - Increased the TR capacity output, so that nations can overcome the losses of transports quicker according to the money invested. Ultimate Admiral: Dreadnoughts. There is no tutorial on this. –== Ultimate Admiral: Dreadnoughts v1. For roll and pitch: forget about them, early hulls are unbalanced no matter hwat you do. Guide to easily beating the Campaign. 2. As our data shows, we have served you as. Make sure you only have the 1 save file and its name is Save_0. The other thing you can do is ignore pitch and manage it's debuffs instead. it is literally what you asked. There is no tutorial on this. We are absolutely excited with what we are making. The game wants turrets moved as far to the bow and stern of the ship as possible just to get the numbers into the yellow zone. But I probably won't go back to it. Rear guns: 1 turret on lower deck, 1 turret on upper deck, one on barbette behind her and then a triple 8''. I'm using the Steam beta, is it just broken? I've had this issue since the pitch/roll patch was introduced. Some things i have noticed while trying last Beta Ship Building: - Accuracy of 8,9 inch and 2 inch guns are way too high compared to other guns. A cheaper and more agile version of the dreadnought 3 makes it a better choice for this role. Luckily in Ultimate Admirals Dreadnought your ship does not capsize, but Roll and Pitch will affect your guns, especially once you reached a certain level flooding. I am running 1. Posted July 18, 2022. A Screenshot of Ultimate Admiral: Dreadnoughts. Right now the only way we can influence army budget is to try to increase national GDP, so if you keep picking choices that decrease GDP and/or increase naval budget it'll negatively affect army budget. The key thing is to include a slider on how much damage is caused by carriers on the end turn. 3% accuracy at 10km stock), mark3 375mm for my BCs (3% accuracy at 10km stock). Less smoke interference. Ultimate Admiral: Dreadnoughts. There is no tutorial on this. Commit 10x the required tonnage at least. But im not a naval engineer. im playing with 1890 Japanese. The new thing was the OOB showed the BC as "Mars (R)", and I am curious. A ship with over 45% roll would capsize in any kind of sea other than a flat calm. Every challenge is a "try again" type. Naval invasions are something coordinated by the navy. @BrotherMunro: you have a good answer already. 3 - as in #2 above, but allow yourself to. Ultimate Admiral: Dreadnoughts ; General Discussions >>> v1. Because they move corresponding weight low in the hull. Larger, heavier torpedo launchers (x4 or x5) train slower and slower. FizzyElf Feb 25. . Mobzonk Nov 26, 2022 @ 2:50pm. The game wants turrets moved as far to the bow and stern of the ship as possible just to get the numbers into the yellow zone. I cannot design destroyers or light cruisers without unrecoverable pitch and roll. From a massive battleship to a tiny torpedo boat, you can design everything from their hull type to their propulsion. r/ultimateadmiral. Your ship needs to be stable to fire, so if you are doing a sharp turn and you have a high roll Stat then half of your ship is practically submerged and doesn't fire, so to get my torps to fire I always level my ship out or turn. 06 with the latest patch and I am having an issue with both pitch and roll numbers going into the red when I build on the modern battleship hull, though it affects others too. I am a rear admiral in the game, with top notch production facilities, crew, and ships. Hello Admirals, We are very happy to announce the next large update of Ultimate Admiral: Dreadnoughts! We provide a wide range of new ships for the French fleet of the pre-dreadnought era, a significant AI enhance for the battle and campaign, a new Naval Academy mission, and a large collection of new features, improvements, fixes,. Many times in the campaign, especially with TB and DDs early. You've gotta have Eagle eyes to notice these things unless you meticulously check absolutely everything on every patch, which you will never. 1. There is no tutorial on this. The idea to shrug the incoming smaller shells ofc is something i've been thinking. 9. How To Balance Ships for Ultimate Admiral Dreadnoug…Pitch and Roll. A ship with over 45% roll would capsize in any kind of sea other than a flat calm. 整支舰队 [Ultimate Admiral Dreadnoughts],【终极海军上将:无畏】清帝国战列舰CQC,全炮开火的极致体验。. Ditch any gun that has poor firing arc. You can have a wing turret up front and an equal wing turret on the opposite side towards the back and it'll balance. 9 million instead of $5. Alternate role- broadside brawler 10/10. 5% Flash fire chance -7. 0. 09. - High efficicency comes from having adequate funnel capacity for the air needed by the engines. i changed ammo from high he to even he ap and it increased the ships pitch. Nor do i know how this works in game. Destroyer 3 $7415/1t 46. And crew exp makes a lot of difference, so early on when your crew exp is cadet or green, hitting will be a PITA. Ultimate Admiral: Dreadnoughts. That I could than just build that exact model then on instead of having to build the older model and than upgrade them. The game wants turrets moved as far to the bow and stern of the ship as possible just to get the numbers into the yellow zone. I examined every hit on the various chasing torpedo boats. 06 with the latest patch and I am having an issue with both pitch and roll numbers going into the red when I build on the modern battleship hull, though it affects others too. Sep 17, 2022 @ 12:25pm The 1890 German BB 1 is absolutely atrocious for this, if that's the. Is there something I am missing when creating the ships?- Dynamic aim factors adjusted to be even more dynamic, following the changes in pitch/roll factors that are more important now according to ship design. 8x3 6''/57. Anything below a BC in 1910 sea saws back and fourth like a fishing boat in a catagory 10 hurricane. Or at worst the navy and a nation's marines. Ultimate Admiral: Dreadnoughts. 0 roll) and 300% engine efficientcy whilst only weighing 100,081 tons (technically 99,745 tons, 100k is the max weight. Even with larger ships you have to make the deck armor 10 inches thick to get the ship evened out, but light cruisers and destroyers have debilitating. Ultimate Admiral: Dreadnoughts. You. The reason why in WWII the 6" cruiser ended up reigning supreme is shell weight. Or am I missing something. The roll will still be horrific because weight is being placed off the centerline. I am running 1. Seems working randomly at times. Even with larger ships you have to make the deck armor 10 inches thick to get the ship evened out, but light cruisers and destroyers have debilitating pitch and absolutely unrecoverable roll that cannot be corrected for, no mater where, or what components you use. Exponential speed limit for hulls: As ships reach a maximum speed barrier depending on the hull technology, then the engine weight needed to achieve a higher speed increases. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. 3) Try to balance your ship- pitch and roll should be as low as possible. There is no tutorial on this. That's easy. There is no tutorial on this. 2. One was hit three times by 12 inch shells. 05 and 1. In 1920 I can design and use ships that finish battles at 50% accuracy at ranges in the 5000-10000m range. 9 Speed 24. Better off just building small BB's and BC's. -try to minimize weight offset and pitch/roll-use best towers if possible-look at smoke interference, use better boiler tech to reduced the need of funnels or live with worse engine efficienceUltimate Admiral: Dreadnoughts. I am running 1. Get the The Dreadnoughts Setlist of the concert at V-Lounge, Victoria, BC, Canada on March 12, 2010 and other The Dreadnoughts Setlists for free on setlist. Make sure the ship is symmetrical along its long axis with equal mass either side. Ok, just how in the hull is one supposed to deal with pitch. Seems working randomly at times. true. And im just getting ships with 40 percent roll or pitch. rrobes Jan 12, 2022 @ 3:59pm. Seems working randomly at times. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. 2kn speedEven a blank 1940 hull has like 35% pitch for a destroyer. Well, one thing that seem a bit off about this game is the fact, that when a ship sinks, her entire crew is lost- from the pool and on the battle result screen. In example, I would never install over 152mm secondaries on sides as it's just too huge and murders. So in a fast DD (mine are usually 38-39. Mobzonk Nov 26, 2022 @ 2:50pm. Ultimate Admiral: Dreadnoughts. I rarely lost any ships in the previous campaigns, defeating wierd hilarious AI designs one after another. 9 million when fully decked out. 6 either way. Roll= the same on sides of your ship) 4) The wider your ship (beam) the more accurate it is. ,【终极海军上将无畏舰】德国一战开局,【终极海军上将:无畏舰】超大和改,16门508毫米主炮,舷侧装甲800毫米!. Ultimate Admiral: Dreadnoughts - Ultimate Admiral: Dreadnoughts aims to be the first game of its kind - a true naval warfare game - which offers a unique opportunity to design and build countless variations of realistic looking warships combined with an extremely in-depth and realistic combat model. So a 7” gun is the same across nations, but a Armored Cruiser I hull will have specific stats for that nation. 6, but I haven’t tried using them yet with those numbers - perhaps it will still work. I even tried making ridiculous designs like the bridge 2/3rds down the ship, doesn't matter. List of the names to use are: britain france austria germany italy usa russia japan spain chinaEven with larger ships you have to make the deck armor 10 inches thick to get the ship evened out, but light cruisers and destroyers have debilitating pitch and absolutely unrecoverable roll that cannot be corrected for, no mater where, or what components you use. BrotherMunro 11. 3. 06 with the latest patch and I am having an issue with both pitch and roll numbers going into the red when I build on the modern battleship hull, though it affects others too. I am running 1. And im just getting ships with 40 percent roll or pitch. Italy might be slightly more difficult because you have enemies all around you and are also economically behind. I am running 1. There are many variables that come to play in UA:D, and all of them are. . My CA, CL, and x2 DD were intercepting a German convoy of 11 Tr and protected by only 1 BC. Your fleet must be in range of an enemy harbor (your fleet radius, the green one). And im just getting ships with 40 percent roll or pitch. Heavy belt armoring reduces pitch/roll percentages. Even with larger ships you have to make the deck armor 10 inches thick to get the ship evened out, but light cruisers and destroyers have debilitating pitch and absolutely unrecoverable roll that cannot be corrected for, no mater where, or what components you use. 5% Flash fire spread Say I have a 9'' gun and its barbette thickness is 12'', why would I add more weight to my ship knowing that the 12'' needs to be penetrated before. seems to happen on low distances - Pitch calculations. first some of the hulls and modules just do NOT like the pitch and roll mechanics. so X degrees away from the perfect angle, this angle is indicated by the MINIMUM ricochet angle. So I am in the battleship chased by torpedo boat scenario. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. A ship with over 45% roll would capsize in any kind of sea other than a flat calm. just to clarify, ever bit of weight you add on the ship off center adds to pitch or roll. A key part of this process will be to hear from you - the. The developers truly put a lot of work into creating very realistic combat and ship design experiences. The most important stats imo are pitch, roll and engine efficiency, and then I design my guns around these 3 stats. Ultimate Admiral: Dreadnoughts. There is no tutorial on this. We are absolutely excited with what we are making. Cause they have as much DPS as Battleships (BB) and have enough armor to survive, except cost a third. Oh upvotes. 9" +15% barrel on the aft. Nor do i know how this works in game. Since with these values high never you are going to shoot a target ,how can avoid too high value of pitch & roll ? Defeated Japan in 1895 with China and Japan never rebuilds it's navy after peace. carrier based airstrikes. The game wants turrets moved as far to the bow and stern of the ship as possible just to get the numbers into the yellow zone. Try limit pitch value under 15, roll under 10, less offset the better, plus with highest mark gun and tech. Speed Basics #2. Names of values speak by itself. glythe Jun 30, 2022 @ 11:01pm. Ultimate Admiral: Dreadnoughts. There is no tutorial on this. Yeah. and people immediately pop up on the forums saying "I COULDN'T SHOOT NUCLEAR WEAPONS AT B-52s WHILE IN A LEFT BARREL ROLL FIVE SECONDS AFTER. 4 Feedback<<< [Final. Nor do i know how this works in game. 8. And im just getting ships with 40 percent roll or pitch. And im just getting ships with 40 percent roll or pitch. VonblackGermany's secret superweapon. pitch and roll, weight systems etc are all core game mechanics found at every level. A ship with over 45% roll would capsize in any kind of sea other than a flat calm. I am running 1. Iniciar sesión Tienda Inicio Lista de descubrimientos Lista de deseados Tienda de puntos Noticias EstadísticasHow do you you minimize the pitch and roll of a ship? even though my ships have a 0% weight offset they have large values for pitch and roll. The ultimate trick is keeping all your weight center of the. Ultimate Admiral: Dreadnoughts Campaign Guide & General Tips Intro/Disclaimer. But so many variables affect accuracy that there may be more to it. Pitch, draught, and placement will all let you manage pitch. Bought the game recently as I have always enjoyed naval combat all the way back to Task Force 1942. Seems working randomly at times. A ship with over 45% roll would capsize in any kind of sea other than a flat calm. Ultimate Admiral: Dreadnoughts - Ultimate Admiral: Dreadnoughts aims to be the first game of its kind - a true naval warfare game - which offers a unique opportunity to design and build countless variations of realistic looking warships combined with an extremely in-depth and realistic combat model. Nor do i know how this works in game. 06 with the latest patch and I am having an issue with both pitch and roll numbers going into the red when I build on the modern battleship hull, though it affects others too. . This scenario definitely needs a re-work. The US should at least start with Hawaii and the UK with Canada if you can’t interact with neutral nations. Yes, it works its in the hot keys at the top of the screen. A budget BB, with decent long range firepower. It's not showing any weight offset, because there isnt one. A ship with over 45% roll would capsize in any kind of sea other than a flat calm. It will easy to flip over. A ship with over 45% roll would capsize in any kind of sea other than a flat calm. if you really like the design aspect of the game it may be worth the 30 euro's. What does this mean? I like building and designing ships. Ultimate Admiral: Dreadnoughts. the AI after they separated belt armor into Fore, Mid, and Aft sections resulted in the AI having a strange. or CA. High pitch/roll makes ship very unstable and your gun may not be able to adjust in time to compensate ship's unstable movement. ago. The game focus is on designing your battleship and then using that ship in battles. A ship with over 45% roll would capsize in any kind of sea other than a flat calm. This is pretty standard for most UNity games so if you want to change the min / max zoom levels for your other UNity-based games it will work there as well. Aug 10 @ 4:52am Gatling incendiary spam Okay, this is not really a complaint, mostly because i enjoy 28mm guns on everything i have, but a friend of mine stopped playing because he couldn't stand the fact that beeg bad sheeps were utterly destroyed. #4. A very durable and agile battleship but lacks the firepower to deal with small ships. Pitch and roll messed up on British BB's. The game wants turrets moved as far to the bow and stern of the ship as possible just to get the numbers into the yellow zone. For new players of Ultimate Admiral: Dreadnoughts, this guide will explain how to deCampaign power projection mechanics for beginners. Names of values speak by itself. Drop one or two of the light cruisers and it is do-able. Ultimate Admiral: Dreadnoughts. So I went between versions 1. Newbie question. Nor do i know how this works in game. 05 beta feedback: gun aiming issue. im using 5inch for small ships and 10-11 inch for bigs. But im not a naval engineer. Austria is probably the second hardest campaign as you start behind economically. - CLs; DDs I will use Barbettes, light shells, reduce shells and will be careful in choosing the propellant and bursting charge to keep the ammo detonation and flashing fire chance to a minimum.